AMD Kaveri APU and FX 8350 DirectX 12 3DMark API Overhead Benchmarks
3DMark recently revealed the API Overhead characteristic examination and this particular iteration of benchmark deals with API comparing on a single GPU (note that this is API comparison and non DX12 GPU comparison). APUs are one detail offering of AMD that would benefit immensely from to the metal access and alleviation of the GPU's burden on the CPU.
DX12 results in huge overhead gains on AMD products - unlocks new potential for aged SKUs
Traditionally the CPU plays quite a large part in the drawcalls that are finally issued to the GPU. In usual cases, the GPU is somewhat of a slave component and tin can be bottlenecked past the CPU quite easily. Information technology is here that an SoC, similar AMD'south APUs, can benefit greatly from the optimization of this constrained environment. DX12 has the ability to deliver performance that is upto 16-17% that of DirectX 11. Ofcourse theoretical values and real life results are very rarely identical to the metal admission is i matter that can really make that large a number possible in real life.
AMD farther goes on to show that APUs can reach a operation advantage of approximately 511% just past shifting APIs. They are able to comport approximately six times the work as they would have been able to do nether DX11. They besides reveal benchmarks of how AMD FX processors like the FX 8350 are affected by even distribution of work among its cores. Many rig builders withal swear that a gamer doesn't actually need anything more than an overclocked i5 - well, all that is nigh to change with Microsoft'south brand new API which can effectively ramp reasonable scaling till 6 cores.
More threads hateful a better optimized game, which in turn ways developers have more room to play effectually in or tin simply lower the hardware demand of a game. Its win-win either way. To be honest, DX12 API's low level arroyo is something that should have been here ages ago and is just at present entering the scene. As can exist expected SoCs and CPUs on the weaker side tin can gain massively from the use of to the metal access. Games tin can usually only use a minimum number of threads optimally, but with this iteration of D3D, that changes for the better.
Source: https://wccftech.com/amd-directx-12-api-overhead-benchmarks-wip/
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